It’s hard for me to believe that it’s almost 2019. Last year was great on so many levels and I know that next year will be even better! Happy holidays and enjoy the last few days of this year! I’m going to keep cranking for another week and then take a few days off to recharge and brainstorm new ideas.
I started working on Eons of War in early August and officially announced it on October 1. Since then the game has been improved dramatically and I collected lots of really good feedback (thank you, players!). The private beta started less than a month ago, on December 3, and more than 50 people played the game already. I’m truly humbled and also excited about all the interest from the community!
Last week was a bit slow in terms of progress but I’m happy to push version
0.4.0 on Steam today. It mostly addresses several bugs and has a few minor improvements. What I’ve been really focusing on is the new events system (to be released in
0.5.0). The events system generates random global and location-specific events that can be both good and bad (for example, a scientific breakthrough or a virus epidemic). For each event you’ll have to make a choice between rewards (for good events) and setbacks (for bad events). I truly believe that it will spice up the game and contribute something special to the genre. Stay tuned for the updates!
Here’s a list of bug fixes and new features in version
- [GAMEPLAY] Added a new map mode “random grid.” In this mode location positions are generated based on a random grid, which resolves several oddities with completely random maps and makes battles slightly more predictable.
- [BUGFIX] Fix victory condition checks, so the game doesn’t stall when there’re no more enemy locations left.
- [BUGFIX] Several location details panel fixes.
- [BUGFIX] Add correct player color highlights to the ringworld and space station models.
- [BUGFIX] Fix incorrect battle populations after the attack when the player chooses attack population with a slider.
Next few days are expected to be hectic with all the holiday bustle abound but I am determined to finish the events system and may be address a few other issues.
Again, enjoy the next week and thank you for everything!