Dev Update #12: See Ya in 2019!

Published on December 24, 2018 by Vasily Vasinov


It’s hard for me to believe that it’s almost 2019. Last year was great on so many levels and I know that next year will be even better! Happy holidays and enjoy the last few days of this year! I’m going to keep cranking for another week and then take a few days off to recharge and brainstorm new ideas.

I started working on Eons of War in early August and officially announced it on October 1. Since then the game has been improved dramatically and I collected lots of really good feedback (thank you, players!). The private beta started less than a month ago, on December 3, and more than 50 people played the game already. I’m truly humbled and also excited about all the interest from the community!

Last week was a bit slow in terms of progress but I’m happy to push version 0.4.0 on Steam today. It mostly addresses several bugs and has a few minor improvements. What I’ve been really focusing on is the new events system (to be released in 0.5.0). The events system generates random global and location-specific events that can be both good and bad (for example, a scientific breakthrough or a virus epidemic). For each event you’ll have to make a choice between rewards (for good events) and setbacks (for bad events). I truly believe that it will spice up the game and contribute something special to the genre. Stay tuned for the updates!

Eons of War: Combat System

Here’s a list of bug fixes and new features in version 0.4.0:

  • [GAMEPLAY] Added a new map mode “random grid.” In this mode location positions are generated based on a random grid, which resolves several oddities with completely random maps and makes battles slightly more predictable.
  • [BUGFIX] Fix victory condition checks, so the game doesn’t stall when there’re no more enemy locations left.
  • [BUGFIX] Several location details panel fixes.
  • [BUGFIX] Add correct player color highlights to the ringworld and space station models.
  • [BUGFIX] Fix incorrect battle populations after the attack when the player chooses attack population with a slider.

Next Week

Next few days are expected to be hectic with all the holiday bustle abound but I am determined to finish the events system and may be address a few other issues.

Again, enjoy the next week and thank you for everything!


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