Exciting news: I can finally see the light at the end of the tunnel, so private beta 2.0 will be starting on May 6!
I am pretty excited about it since the game is in incredible shape compared to the first early beta that we ran in December of last year. There are tons of new game mechanics, better graphics, and, overall, much more enjoyable battles. There are still quite a few things to improve and kinks to work out over the next couple of weeks—namely better AI, balancing, bug fixing, and polish—but I’m confident it will all be completed by the deadline.
This time around the beta will go for only two weeks. The reason for this is twofold:
- During the first beta, lots of folks procrastinated and didn’t submit adequate feedback. I’m hoping that having a tighter deadline will help with that.
- Running a beta is actually a lot of work, so I’d like to be reasonable with how much time I spend on it, so I could collect feedback quickly and then move on with development.
Please do share any additional thoughts or comments that you might have about the game or the beta and thanks so much for participating! It means more than you can imagine!