This week’s update is mostly focused on incremental and quality changes to the game. The reason for that is because we had to produce a playable and relatively bug-less alpha build to meet the Indie MEGABOOTH deadline on November 9. I’m happy to report that we successfully submitted Eons of War for consideration on Friday and if the game gets accepted we’ll get to present it at GDC or PAX in 2019!
Music and Sounds
We added new sounds for when players press buttons and select locations. We also added three amazing songs to the soundtrack. Check out one of them in this three minute alpha footage of me playing the game:
New Main Graphic
We also updated the main graphic that is used everywhere on Steam and social media:
The rest of the changes had to do with minor bug fixes, graphics glitches, and balance improvements. We also added research support to AI.
Over the next seven days we are going to work on:
- Adding a UI system that shows global messages to players. For example, if a player is eliminated then the system will let you know about it.
- Finish adding all research items.
- Add more improvements to AI.